Pubsub Mac Library Rating: 8,4/10 8448 votes

An extremely light-weight, easy to use .Net pub/sub library

Breaking change in 4.0

In an effort to clean up some old bad habits, version 4.0 and beyond no longer has extension methods on object for Publish and Subscribe. The easiest migration solution would be to simply use those methods on the new Hub.Default static instance.

Mac

The idea

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  • Provide the ability to do de-coupled communication without having to include some large (and often opinionated) framework when all you want is pubsub
  • It should be portable so it can be used pretty much wherever
  • Make it stupid simple to use with zero setup

Apr 03, 2020 Beta: This is a beta release of the Node.js Cloud Client Library for the Cloud Pub/Sub API. This library might be changed in backward-incompatible ways and is not subject to any SLA or deprecation policy. Npm install -save @google-cloud/pubsub PHP composer require google/cloud-pubsub Python.

When is it useful?

Pubsub Mac Library Software

In general, the publish/subscribe pattern is great when you want to communicate between pieces of your app without having those pieces being tightly dependent on each other. You might find this article on the subject interesting (it talks specifically about javascript, but the concept applies)

A few cases where I have found this library useful (namely in mobile development):

Mac

Mcminnville Library

  • Persisting user settings to disk asynchronously
  • Posting a message (i.e. Twitter) and using Subscribe to refresh lists, update counts, etc.
  • Providing a nice, de-coupled communication medium between Activities and their child Fragments in a Xamarin.Android application.

There are lots of good applications for the publish/subscribe patterns. Have a good one I didn't think of? Let me know

How to use it

First, add a using.

Listen for stuff you might be interested in.

Tell others that interesting things happened.

Stop listening when you don't care anymore.

Some explanation

To keep things simple, yet flexible, PubSub PCL is implemented using core ideas:

Steam mac library folders

  • Different kinds of messages are delineated by CLR type.
    • This avoids the need to have a list of string constants (or just magic strings), enums, whatever to define what you want to listen for/send.
    • This gives us nice strongly-typed data that can be passed from our Publish methods to our Subscribe handlers (i.e. Product above)

Get it on Nuget

Pubsub Mac Library Software

Target Frameworks

  • .Net Standard 1.1 / 2.0

Currently supported platforms

  • .Net Framwork 4.5 / 4.5.1
  • Windows 8 / 8.1
  • Windows Phone Silverlight 8 / 8.1
  • Windows Phone 8.1 (WinRT)
  • Silverlight 5
  • Xamarin.Android
  • Xamarin.iOS

Questions? Thoughts?

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Feel free to post stuff to the issues page or hit me up on Twitter @brianupta